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While it lacks content on the board front, Mario Party Superstars seriously delivers on minigames with a whopping 100, the most of any game in the series although, that’s to be expected with a collection of reruns. It can be cruel, and that’s an important part of the Mario Party mix. By pricing stars at 20 coins again, during my play sessions, we had several players land on a star, only to fall agonisingly short on cash – often only a turn earlier when Bowser docked some cash or another player stole coins. The five boards available at launch are brilliantly designed in their simplicity – and at times, bastardry.
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Nintendo has precedent correcting a lack of launch courses with free DLC added to Mario Golf Super Rush earlier this year. I expected close to double that, at least three from each of the N64 games, which I hope still comes to fruition through free updates.
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The returning boards present a good mix, but also deliver the biggest disappointment, as five boards is less than any of the N64 games launched with two decades ago frankly not enough for a remastered compilation. I have always preferred the Nintendo 64 instalments there’s something special and comforting about them that feels like well-crafted actual board games, with just the right amount of Nintendo flair. The five game boards – two each from Mario Party and its sequel and one from Mario Party 3 – are all refreshed but kept faithful to their original designs. It relies on proven boards and mostly popular minigames, so while there are no real innovations here, it’s that safety and permission to reset that allows it to deliver the pure Mario Party we have been craving. Mario Party Superstars has the luxury of correcting those missteps by stripping back the clutter and returning to the simplistic blueprint that worked so amazingly well generations ago. It also made the bemusing error of halving the price of stars – Mario Party’s most valuable asset – to just 10 coins, which distorted the economy, and it still relied on some character specific novelties. Super MP got the foundations right, but its selection of minigames were hit-and-miss, and far too reliant on motion controls years after waggle went out of fashion. Following eight games in a decade, it was a formula desperate for a rest, but after an equally long layoff, it returned to rekindle the joy of Mario Party.
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It parked the car mechanic that shackled players together in Party 9 and 10 and returned to the traditional player-by-player turn-based format, last scene in 2007’s Mario Party 8. The Switch’s first soiree, Super Mario Party, set the wheels in motion by stopping them completely. Perfectly fine, but change for the sake of change, when all you really want is Coke Zero to come back – and that is Mario Party Superstars, with the return of the original, and simply the best. The last few Mario Party games are like the latest iteration of Coke No Sugar. Superstars cleans the slate of gimmicks, implemented to varying degrees of success to refresh the format, and returns to the straight four-player board game meets button-mashing minigame formula that proved so successful in the late-90s and early-2000s. Nintendo has looked backwards to go forwards with Mario Party Superstars, reviving five classic boards from the Nintendo 64 era and 100 mini-games from Mario’s parties #1 through #10. Mario goes back to basics to throw his best party in years.